Animation Programming Role- Working on a AAA Console Title (Inhouse/Bespoke Engine)

Job Specification

This studio is one of Europe’s leading game companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. They started in 2000, and have pushed the boundaries of technical and artistic excellence in their games ever since.

Today, we employ more than 350 professionals from 50 different nationalities.

“The Game Tech team is responsible for our in-house animation solution. This consists of a hierarchical blend tree/state machine and code generation system to produce native C++ code.

“We build both the run-time system as well as the authoring tool comparable to the Unreal Animation Blueprint editor. We also work on other areas like facial animation, procedural animation, animation compression/streaming and physics”.

You have a helpful, solution-oriented attitude.
You love to R&D and learn new things.
You are an experienced C++ programmer and care about writing readable and maintainable code.
You have a good understanding of 3D math.
You have experience with skeletal animation systems.

You have experience with machine learning.
You have experience with animation authoring tools like Maya.

They have 360 staff working in their HQ in Amsterdam. This is a Hybrid role 2 days in the office 3 from home.
They offer extensive relocation and sponsorship assistance covering everything that is required and more!
They have relocated over 200 staff from 31 different nationalities so its a smooth process.​

Interested in this job?