Computer Vision and Graphics Engineering Researcher
This studio is a construction tech start-up based in London and is currently looking for a talented full-time Software Engineer with experience in computer vision and graphics.
Requirements;
Playing a valuable part in revolutionising the industry
Competitive Salary + Stock Options
Loads of Perks available through our Employee Perkbox
Free refreshments and fruit
25 days paid holiday plus bank holidays
Great Location, Easily Accessible
Modern friendly environment
Start-up cultureResponsibilities
This studio are currently working on an exciting project developing the world’s first AR HMD for
Construction that can eliminate 2D plans. This allows builders, for the first time, to walk on site and
use AR/3D models to construct from start to finish.
The role will entail designing and developing state-of-the-art computer vision solutions for
augmented reality computer graphics, calibration, tracking, and rendering optimisation.
Develop and research computer graphics and vision development for Augmented Reality using a variety of sensors.
Plan and execute cutting-edge development to advance the state of the art in machine perception, mapping, reconstruction and localization, as well as 3D scene understanding across optical/inertial sensing systems
Work with the team design, setup, and run practical experiments and prototype systems related to large-scale long-duration sensing and machine reasoning
Work with other engineers to integrate development and research into the releasable products
Minimum Qualification
Has a computer science (or related) degree to a masters level and preferebbly a PhD
Experience with real-world system building and data collection, including design, coding (C++,Python, and C#)
Education in the following fields: Computer Vision, Mathmatical Computer Graphics, low-levelrendering, Mapping & Localization, Physics-based models, or a related field
Hands-on experience implementing computer vision algorithms such as mathematicalcomputer graphics, Sensor Fusion, Mapping, Localization, and GPU rendering.
Knowledge of virtual camera calibrations involving intrinsic and extrinsic parameters usingalgorithms such as single point active alignment method.
Interpersonal experience: cross-group and cross-culture collaboration
Must obtain work authorisation in country of employment at the time of hire, and maintainongoing work authorisation during employment
Experience developing or working with Augmented and Virtual reality applications in Unity 3D
Experience using OpenCV, OpenGL, & Matlab
Preferred Qualification
PhD in Computer Graphics, Computer Vision, Augmented Reality, or related subject.
Experience with designing (products or open-source) software for inertial/optical sensingdevices
Experience in real-time computer graphics and modern GPU programming (OpenGL, OpenCL,OpenCV)
Computer Vision, computer graphics, tracking, and mapping for Augmented Reality.