Graphics Programming Role – AAA Console Titles! – (UK studio/Remote working

Job Specification

This is an opportunity to join a dynamic studio with a focus on technical excellence and exciting projects to create great AAA Console games efficiently with best-in-class technology in a culture of collaboration and excellence with good work-life balance.

The Senior Graphics Engineer will be working on their in-house tech/project as well as contracts where and when needed.

The main project is working on a AAA Console Title alongside Treyarch and Deviation developers.

C++ experience (4+ years)
Experience in real-time game content pipeline and tools
Strong graphics programming skills, background in rendering & shader algorithms, linear algebra, trigonometry & calculus
Excellent communication skills
Ability to debug, profile, and analyze profiling data and perform GPU optimization.
Proficient with writing vertex, pixel, and compute shaders using HLSL or equivalent.
DirectX 12 experience – bindless textures etc.
Experience with HDR, PBR, and both forward+ & deferred rendering
Experience with multi-threading and optimisation

A Bonus;
Cg, MEL, Python, GLSL and/or C#
DirectCompute, DirectX Raytracing
Familiar with node-based material graphs
Experience developing for a wide range of PC hardware and console platforms
Ue4 (a bonus not essential).

Located in Manchester, they are currently working remotely, if you are located in the UK, they are fine with full remote, with a few visits to the studio a month. If outside of the UK, they are fine with full remote.​

Interested in this job?