Graphics Programming Role – Vulkan

Job Specification

This company is the world’s leading developer of football management simulations through its Football Manager series of games.

Position Overview

“We are looking for a Graphics programmer to help us take Football Manager to the next level”.

You will be working on our graphics engine, which is used across multiple projects and products for visualising matches in 3D. Your focus will be on visuals; improving our graphics in general and composing and rendering a large variety of stadiums, pitch types, weather types, crowds and environments covering every level of football from the tiniest grounds to 80,000-seat behemoths”.

We have recently switched to a new graphics engine that targets more modern graphics APIs such as Direct X 11/12, Vulkan and Metal. So experience in this would be beneficial.

Knowledge, Skills and Experience;

Computer Science degree or equivalent experience.

3+ years of experience with real-time graphics

Experience with C++ and low-level graphics APIs: Direct X, OpenGL, OpenGLES, and Metal.

Experience with shader development using HLSL and GLSL. Good grasp of 3D graphics-related math: vectors, matrices, view projections, geometry, and linear algebra in general Familiarity with modern GPU architectures, and recent graphics techniques Specialist knowledge and experience in at least one of these areas: rendering pipelines, shader authoring, visual effects, asset pipelines, or animation. Ability to work within a large C++ codebase

Interested in this job?