Lead Technical Artist – AAA FPS Console Title!

Job Specification

This studio is an independent developer of computer and video games based in Berlin, Germany. Founded in 1999 by a group of enthusiastic game developers, they’re fortunate to combine long-term experience with the persistent creative spirit emerging from an empowered team.

We are looking for a talented Senior/Lead Technical Artist to come join our team and develop amazing games with us.

Responsibilities
Research, develop and improve content creation pipelines in collaboration with the respective departments
Proactively provide team members with development support and help with troubleshooting
Assist art and level design department in learning new technologies and processes. Create training files, examples and documentation.
Review and evaluate current and emerging technologies and technical developments for potential use in our games
Rapid prototyping of new features
Monitor and optimize game performance in collaboration with the Art and Engineering departments
Qualifications

Strong knowledge of the Unreal Engine and current 3D graphics techniques
3+ year’s experience as a Technical Artist in computer-generated art, preferably in game development
Strong understanding of technical limits and excellent technical problem-solving skills
Proficient in scripting and/or programming in Blueprints, Python and/or C++
Knowledge of modelling, lighting, texturing/shading, rendering, rigging, skinning, in-game physics and special effects
Experience with authoring tools such as Photoshop, 3ds max, etc.

Located in Berlin, currently working remotely. But moving back inhouse in Berlin. They offer full sponsorship and relocation.​

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