Multiplayer Network Programming Role – AAA Console Title (Full remote working)

Job Specification

This studio has made over 25 games over their 29 years in game development. They’ve won numerous awards and celebrated success.

Today with over 325 people from around 31 different nationalities work and play at this studio they are working on one of the most anticipated beautiful and unique ope-world AAA Console titles of the year.

They fight for their creative vision and they charge into game development with the determination to create games with unique personality and soul. Together they make games for their millions of fans and their team want to play.

Skills;

Strong c++ skills, including experience working in multithreaded and memory-constrained environments

Good understanding of the Unreal Engine network architecture, including the network driver

Experience designing and developing server/client games or frameworks

Experience optimising server for large player counts, including load balancing

Experience writing code for multiple platforms (Windows, Linux)

This studio is looking for a talented and experienced server/network programmer to work on and help shape the next iteration of our server technology. The team’s current primary focus is building the infrastructure for our next large-scale multiplayer survival game.

They have 8 studios located globally. This is located in their Oslo studio. They offer extensive relocation and sponsorship package, covering everything that is needed to make a smooth process. They have a-dedicated team that supports candidates, who regularly relocate candidates from across the world​

Interested in this job?