With over 15 years of experience in creating open worlds. Founded in 2003, and with 450 staff they have a long history of creating some of the most immersive, playful and procedural game worlds in the industry. With their next Self-Published AAA Console title they are bringing their strong single player experience to life in an open world FPS Console Title.
This studio is looking for a highly skilled physics Programmer for their central technology organisation.
As a crucial programmer you will be responsible for continuously improving their award winning inhouse engine to ensure that our production teams in Liverpool, Malmö, New York and Stockholm leverage the full potential of shared technology.
The award-winning Engine is a highly advanced and complex set of software upon which we build the world’s best open-world games. We have a solid reputation for producing fantastic games, and this is a great opportunity if you want to play an instrumental role in developing their Engine.
Excellent programming skills in C/C++
At least 3 years of professional AAA game programming experience for PC console.
Strong C++ and software development skills
Experience with advanced physics techniques would be great to have.
Familiarity with existing physics packages including hands-on experience with PhysX.
This role can be located in any of their studios in Liverpool, New York, Stockholm or Malmo. They offer full sponsorship and relocation assistance. This would be remote working then moving in house when you are able to.