Principle Technical Artist

Job Specification

Since its inception, this Studio has built an enviable reputation for making critically acclaimed games. Over the last 20 years, the studio has helped shape the social simulation games genre. They have earnt recognition from their peers and players through its long and committed heritage in games. now as they have partnered with 505 Games, they are making an FPS for Console, thats Sci-fi themed made in Ue4.

This studio are looking for an experienced and tech artist to help drive home an exciting project based on a critically acclaimed IP into launch and live support.

As such, a deep understanding of the UE4 engine and current asset creation workflows is required and applicants should be comfortable working in both artistic and technical frames of mind depending on the situation.

Qualifications;
3+ years of game art experience with
leadership experience is a bonus.
Solid understanding of current environment art and prop pipelines and the performance constraints when building large, open worlds for console platforms.
Experience with 3dsMax, Substance Designer/Painter, UE4, Photoshop
Ability to discuss, understand and execute solutions to feature requests and implementation issues with technically and non-technically minded members of staff.

HQ located in Milton Keynes (UK), fully remote working, and contracts available.​

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