With over 15 years of experience in creating open worlds. Founded in 2003, and with 450 staff they have a long history of creating some of the most immersive, playful and procedural game worlds in the industry. With their next Self-Published title they are bringing their strong single player experience to life in open world multiplayer environments and this is where you come in.
This studios creative division is looking for a Animation Programmer to join the largest and greatest AAA project we’ve ever taken on.
On this project we want to push animation quality a lot further than we have done previously and this will require us to take our animation technology to the bleeding edge.
Able to write readable, robust and performant code in C/C++
Solid knowledge of game animation systems e.g. layering, masking, state machines, locomotion, facial animations, blending, and parameterization
Experience working with IK, ragdolls and / or other procedural techniques
Fluent in linear algebra
They are all working remotely for as long as is required (due to the pandemic) so this would be remote working initially, then moving back in house.
Would you be open to relocating to the New York (or any other of their studios) office in the future at all? That is all they are asking at the moment, is that candidates are open to relocating. They offer highly competitive salaries, sponsorship and full relocation assistance.