This studio is an established, market leading independent developer and publisher of video games for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England.
With a growing team of over 600 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.
As a Character Artist in our exceptional and experienced team you will be building the cast for the next generation of Frontier games.
This is a fantastic opportunity to join a studio with a proven track record of delivering successful AAA titles and to play an important role in our continued success.
Create high-fidelity in-game characters using Maya, ZBrush, Photoshop and Substance.
Understand the character being created; their narrative, motivations and gameplay potential and weave that into your work.
Exceptional level of high-polygon character modelling in ZBrush or Mudbox (ZBrush preferred).
Extensive knowledge of 3D packages such as Maya, 3ds Max (Maya preferred).
Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling.
Located in Cambridge. Working remotely, for as long asis required, then moving back inhouse. All they are asking at the moment, is that candidates are open to relocating in the future. Once in house, this would be on a flexible bases, (part in house, part remote 2-3 days in the office). They offer highly competitive salaries, bonuses sponsorship and full relocation assistance.