Senior Engine Programming Role – AAA Console Titles – Liverpool or Stockholm!

Job Specification

They have a long history of creating some of the most immersive, playful and procedural game worlds in the industry. (all self-published) They are a studio of 450 developers, located across 4 studios in Liverpool, Stockholm, Malmo, New York With their next AAA Shooter Console title, they are bringing their strong single player experience to life in open world multiplayer environments and this is where you come in.

The Position
This studio is hiring an Engine Platform Programmer for our central technology organization in Stockholm.

Central Tech is our core technology team and we innovate in areas that push the boundaries for what open world sandbox gaming means – as well as improve, optimize and support our existing core tech.

Their award-winning in-house Engine is a highly advanced and complex set of software upon which we build the world’s best open-world games. They have a solid reputation for producing fantastic games, and this is a great opportunity if you want to play an instrumental role in developing our this Engine.

As an Engine Platform Programmer you will be responsible for developing support for new platforms and maintaining existing ones.  This involves adapting the Engine system architecture, graphics devices and various platform-specific considerations.    The engine supports PC (including Vulkan) as well as Xbox and Playstation consoles.

You will be a part of a team, responsible for designing, developing and maintaining a diverse range of core engine technologies to support active game development.  Working with higher level frameworks for diagnostics and testing, to low level streaming, threading, memory management and platform specific features.

Who are you?

A team player with a strong desire to gain insight into the realities of day-to-day challenges for game production teams. You are pragmatic and results-oriented with the ability to absorb new information and transform it into creative solutions. You also have a sense of urgency and ability to cope with short lead-times. In performing this role you will be able to make a great impact on the value realized from the studios shared technology throughout the game productions.

We offer a challenging, stimulating and value-driven environment where you will work together with the industry’s strongest minds, in a place where we all constantly apply and deepen our skills.

Required Qualifications

  • Excellent programming skills in C/C++
  • Strong communication and collaboration skills
  • At least 5 years of professional AAA game programming experience on consoles such as Xbox or Playstation
  • Deep knowledge of console architectures
  • Strong knowledge of profiling on consoles and optimizing performance and memory management
  • Bachelor’s degree in software engineering/computer science or equivalent experience
  • Fluent in English, both written and spoken

Beneficial Qualifications

  • Passion for making great games
  • Experience with agile development (e.g. Kanban/Scrum)
  • Understanding of complex software architectural patterns
  • Familiarity with automated software testing and test driven development


Located in Malmo in Sweden, working remotely then moving back in house when they are able to. So this will be an in house role. They offer full sponsorship and relocation!

Interested in this job?