Senior Game Tools Programming Role – Working on a AAA Console Title (Inhouse Engine)

Job Specification

This studio is one of Europe’s leading game companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since.

Today, we employ more than 350 professionals from 50 different nationalities.

The Tools Team is proud of creating an innovative, powerful toolset and of supporting other teams of developers, artists and designers to achieve their vision.

WHAT YOU WILL DO;
Work in a team of software engineers and interact closely with artists and designers
Collaborate to analyse workflows, identify areas for improvement, establish requirements, design and implement solutions
Contribute to the vision for content-authoring tools within a large, dynamic games studio.

4+ years of experience writing tools for artists
Proficient with C++ and very large codebases
Skilled in algorithms, software design and architecture
Skilled in tools design, workflows and usability
Familiar with different DCC packages, game engines and their toolsets.

They have 360 staff working in their HQ in Amsterdam. This is a Hybrid role 2 days in the office 3 from home.
They offer extensive relocation and sponsorship assistance covering everything that is required and more!
They have relocated over 200 staff from 31 different nationalities so its a smooth process.

Interested in this job?