Senior Graphics Programmer AAA Console Titles – Stockholm, New York, Malmö, Liverpool!

Job Specification

They have a long history of creating some of the most immersive, playful and procedural game worlds in the industry. (all self-published) They are a studio of 450 developers, located across 4 studios in Liverpool, Stockholm, Malmo, New York With their next AAA Shooter Console title, they are bringing their strong single player experience to life in open world multiplayer environments and this is where you come in.

The Position
This studios Group is currently looking for a Senior Graphics Programmer for our central technology organisation. The role is open to any of our locations (Stockholm, New York, Malmö, Liverpool). Central Tech is our core technology team and responsible for developing and maintaining their proprietary Engine. We innovate in areas that push the boundaries for what open world sandbox gaming means and improve, optimize and support our existing core technology.

As a Senior Graphics Programmer, you will work with some of the industry’s most talented individuals that are developing our cutting edge, next-generation, open-world graphics engine. They have a solid reputation for producing great looking open-world games, and this is a terrific opportunity for any candidate that wants to play an essential part developing the next incarnation of the engine that will set the bar for the industry.

You will be designing, developing, and enhancing high-level and low-level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms, including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions.

We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life.


  • Research techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
  • Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc.
  • Review the work of other engineers and provide mentorship.

Required Qualifications

  • 5+ years experience of professional C/C++ programming.
  • Prior experience working as a graphics programmer on at least one shipped title on current (or prev)-gen consoles.
  • Good knowledge of modern rendering architectures and APIs – DX12, Vulkan.
  • Solid background in rendering with experience in HLSL/Cg writing shaders.
  • Strong math skills with excellent knowledge about 3D graphics algorithms and techniques.
  • Low level profiling and optimisation skills, ability to write memory- and cache-friendly code.
  • You should be self motivated as well as work well in a group.
  • Good English skills (both oral and written).
  • You should be passionate about keeping up with the latest graphics technology.

Desired Qualifications:

  • CUDA, OpenCL, compute shader experience.
  • Commitment to code quality, documentation and testing procedures.
  • Experience with developing art & content pipelines / workflows.
  • Experience with writing code in Python.
  • You should be passionate about playing and creating open-world games.


Located in Malmo in Sweden, working remotely then moving back in house when they are able to. So this will be an in house role. They offer full sponsorship and relocation!​

Interested in this job?