Created in 2008, this studio is an independent French studio for the creation and development of “AA” video games of popular genres, adventure games, action and role-playing games. Each new game is an original creation with a unique narrative experience and game mechanics, natively multi-screen (consoles, PC, smartphones, tablets, Mac and TV) and intended for a large audience, whether launched in episodes in successfully using the recipes from TV series or in “One shot”. The studio has built an international reputation with leading publishers.
Within this role you will:
Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
Build-upon, create and maintain art pipelines, identifying and developing new tools and processes
Help define and meet in-game asset budgets and optimise levels, meshes, materials, lighting, post-processes and VFX.
Communicate effectively between art and code, providing guidelines, best practices and documentation for workflows etc.
Keep up to date with new technologies and techniques, current game development practices and utilise this effectively in-game production
Have experience of production level shader work and optimisation within UE4.
Strong understanding of the creation of physical-based shaders.
Strong scripting and coding abilities.
High levels of aesthetic attention to detail.
Be highly experienced with blueprints and their implementation.
High levels of competence with Max, Maya, Zbrush and other modelling and animation packages.